Component:Texture2DAssetMetadata

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Component image 
Texture 2D Asset Metadata component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Texture IAssetProvider<Texture2D>
Size Int2
Width Int
Height Int
HasMipMaps Bool
MipMapCount Int
MemoryBytes Long
FormattedMemoryBytes String
Format TextureFormat
ActualLoadedVariant String

Usage

Examples

Related Components