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Component image 
Texture 2D Asset Metadata component as seen in the Scene Inspector

Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Texture
|
IAssetProvider<Texture2D> | |
Size
|
Int2 | |
Width
|
Int | |
Height
|
Int | |
HasMipMaps
|
Bool | |
MipMapCount
|
Int | |
MemoryBytes
|
Long | |
FormattedMemoryBytes
|
String | |
Format
|
TextureFormat | |
ActualLoadedVariant
|
String |