Introduction
The SphereCollider generates a spherical collision shape based on an inputted radius.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Offset
|
Float3 | |
Type
|
ColliderType | |
Mass
|
Float | |
CharacterCollider
|
Bool | |
IgnoreRaycasts
|
Bool | |
Radius
|
Float |