Component:MeshEmitter

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Revision as of 09:40, 14 January 2024 by J4 (talk | contribs) (add MeshEmitter component)
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Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
System ParticleSystem
Rate Float
BurstOnActivatedMin Float
BurstOnActivatedMax Float
BurstTimePeriod Float
Bursts Array
EmitFrom MeshEmissionSource
RandomDirection Float
DirectionMode MeshEmissionSpace
DirectionBase Float3
UseVertexColors Bool
ColorTexture IAssetProvider`1
WrapMode WrapMode
UVOffset Float2
UVScale Float2
ClipRect Rect
Mesh IAssetProvider`1