Beta 2024.1.19.687 is a Resonite version released on 2024/01/19.
This build is compatible with the previous, Beta 2024.1.18.775
The following notes were sent by Frooxius:
- Hello everyone! This is mostly a bugfix release, cleaning up a few issues that were quick to fix.
- There's also a new internal feature, which is a pre-work for updating the LNL networking library, which will come soon (I'll probably have a pre-release build tomorrow)
- This build is compatible with previous, but update recommended to get the bugfixes!
New Features:
- Add network protocol version to network node system - this allows updating network protocol with new potentially incompatible versions, without the clients trying to communicate with the work network relay/bridge
- This is done in preparation to update the LNL library
Locale:
- Merged Japanese locale update by @Aesc
- Merged German locale update by @Muppeq
Bugfixes:
- Fix null Url input causing an exception on the IsHostAccessAllowedUrl node (reported by @Rabbuttz(あむ)/Amu, issue #1180)
- Make internal input and display node types not being able to be instantiated and cause potential crashes (based on report by @989onan, issue #1159)
- Fix bool & Rect datatypes missing generic unclamped lerp methods, causing crashes when ValueLerpUnclamped<T> is used with those types (reported by @Jae “awa” J4, issue #1150)
- Fixed stereo photos being imported at twice the width/height (reported by @markjeffcock and @silverman3d, issue #1035)
- Fix exception when updating world thumbanil item when the close button is missing
- Fixed not being able to change username capitalization or diactirics with the /changeUsername command (reported by @Dante and @Jo, issue #944 & support tickets)
- E.g. you would not be able to directly change myusername -> MyUsername
- This also covers other cases, such us not being able to change MyUsername to MýÚsěrnámé
- Fix bitmap horizontal and vertical fip not processing mip levels
- This fixes DDS mipmaps being flipped at some point (reported by @Gareth51 and @Cyro, issue #877)
- Note that already uploaded mip maps might still be flipped, they will need to be regenerated - if you run into some, please open an issue with list of the hashes/URL's and we'll clear them
- Fixed steam_appid.txt missing from the build process, resulting in SteamAPI failing to initialize when not launched from the Steam (reported by @bredo, issue #1147)
- Fixed DDS textures with custom mipmaps getting corrupted in some cases when "DirectLoad" is enabled (reported by @Gareth51 and @Cyro, issue #878)