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Component image 
Context Menu Submenu component as seen in the Scene Inspector

The ContextMenuSubmenu component can be used in combination with any button component to make said button open a custom context menu when clicked. This is commonly done on avatars, using a RootContextMenuItem as the button, but can also be used on anything else.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
ItemsRoot
|
Slot | All ContextMenuItemSources on slots under this one will be included in the submenu. |
SearchWholeHierarchy
|
Bool | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
DisableFlick
|
Bool | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
SpeedOverride
|
Float? | |
CounterClockwise
|
Bool | Whether the items should be arranged clockwise or counter-clockwise in the submenu. |
KeepPosition
|
Bool | When set, the context menu will stay in the same place as the submenu opens. Otherwise, the context menu will recenter on the user's laser. |
Hidden
|
Bool | If set, the submenu is only visible to the user that opened it, (The button to open it) |
Usage
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Examples
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Related Issues
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