Component:AvatarParentNode

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Revision as of 06:32, 20 January 2024 by ProbablePrime (talk | contribs) (ProbablePrime moved page AvatarParentNode (Component) to Component:AvatarParentNode: Creating component Namespace)


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Component image 
File:AvatarParentNodeComponent.png
Avatar Parent Node component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Node BodyNode
DestroyOnDequip Bool
Scale Float3
EquipOrderPriority Int
_originalParent Slot

Usage

Examples

Related Components