Type:IAsset`1

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Revision as of 20:03, 4 February 2024 by 989onan (talk | contribs) (add link to animation)

An Asset is usually wrapped by an IAssetProvider<A>. Any type that falls under this interface has no ProtoFlux input type, and has to be obtained through a GetAsset<A>.

Possible Asset Types

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Value Description
Animation An AnimJ file on the cloud.
ITexture Any texture type.
Document A PDF file stored on the cloud
Material A material in the world.