An Asset is usually wrapped by an IAssetProvider<A>. Any type that falls under this interface has no ProtoFlux input type, and has to be obtained through a GetAsset<A>.
Possible Asset Types
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| Value | Description |
|---|---|
| Animation | An AnimJ file on the cloud. |
| ITexture | Any texture type. |
| Document | A PDF file stored on the cloud |
| Material | A material in the world. |