Component:MeshEmitter

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Revision as of 17:33, 14 February 2024 by 989onan (talk | contribs) (standardize)

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Component image 
Mesh Emitter component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
System ParticleSystem
Rate Float
BurstOnActivatedMin Float
BurstOnActivatedMax Float
BurstTimePeriod Float
Bursts Array
EmitFrom MeshEmissionSource
RandomDirection Float
DirectionMode MeshEmissionSpace
DirectionBase Float3
UseVertexColors Bool
ColorTexture IAssetProvider`1
WrapMode WrapMode
UVOffset Float2
UVScale Float2
ClipRect Rect
Mesh IAssetProvider`1

Behavior

Examples

Related Components