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Revision as of 20:39, 3 March 2024 by 989onan (talk | contribs) (create GrabbablePriority Template Page)
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Determines what gets grabbed if several grabbable objects are touching someone's grab sphere. The IGrabbable with the highest priority will be grabbed first. If the highest priority ties with another IGrabbable, it will grab both of those and ignore any lower priority IGrabbables.

Note: Please keep this short, it is used in component tables.