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Component image
Intoduction
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Highlight
|
Bool | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
ParentSpace
|
direct RootSpace | The coordinate space in which to work with the avatar. |
MinScale
|
Float | If an avatar has a scale below the MinScale, it will be scaled up to that size. |
MaxScale
|
Float | If an avatar has a scale above the MaxScale, it will be scaled down to that size. |
PositionNode
|
UserNode | Which part of the avatar to use to position the avatar. |
PositionReference
|
Slot | Where to position the avatar to. |
RotationNode
|
UserNode | Which part of the avatar to use to rotate the avatar. |
RotationReference
|
Slot | Where to rotate the avatar relative to. |
PreserveUpOnEnter
|
Bool | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
PreserveUpOnExit
|
Bool | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
UnparentEverythingOnDestroy
|
Bool | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
TransformRestoreMode
|
RestoreMode | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
RestoreNode
|
UserNode | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
RestoreReference
|
Slot | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
Filters
|
list of BodyNodeFilters | A list of pose filters to use. Each one can control the position of a specific body node |
UserFilters
|
list of IAvatarAnchorUserFilter | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
UserAnchored
|
AvatarAnchorUserEvent | Internal |
UserStay
|
AvatarAnchorUserEvent | |
UserReleased
|
AvatarAnchorUserEvent | Internal |
_originalSpace
|
Slot | Internal |
_originalPosition
|
Float3 | Internal |
_originalRotation
|
FloatQ | Internal |
_originalScale
|
Float | Internal |
_dummyObjectSlots
|
list of AvatarObjectSlot | Internal |
Behavior
By itself, an AvatarAnchor does nothing. It requires either an AvatarAnchorTouchTrigger component or a Anchor User ProtoFlux node to place an avatar into it.
To exit an anchor, a AvatarAnchorLocomotionRelease component or a Release User ProtoFlux node needs to be used.