Elapsed Time
Time
The Elapsed Time
node keeps track of how long it has been since the last time it was called. This node starts automatically, and when it is not called, it just uses the world time as the default result. Spawning multiple nodes will show that they keep track of their own individual value.
Inputs
Reset (Call)
Calls an impulse to reset the elapsed time.
Outputs
OnReset (Continuation)
Fires after this node has reset their elapsed time value.
* (Pseudo-generic)
Returns the amount of time it has been since this node has been called.