ProtoFlux:Flash Highlight Hierarchy

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Revision as of 00:29, 24 May 2024 by AmasterAmaster (talk | contribs) (Created a page for the Flash Highlight Hierarchy node.)
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Flash Highlight Hierarchy
*
Next
HierarchyRoot
FlashRoot
ExcludeColliders
ExcludeMeshes
ExcludeDisabled
TrackPosition
Duration
Color
Rendering

The Flash Highlight Hierarchy node takes in the target slot hierarchy, what to exclude, if this flash should track the position, how long the flash should be, and what color it should be. Then this node will make that hierarchy flash, also providing the slot of the flash itself.

It is really easy to lag or even crash a world if this node is abused, try to avoid doing the following:
  • Setting the color to invisible
  • Having a long duration
  • Calling this node every frame
  • Selecting a heavy slot, like root

This could be disastrous if you are not careful!

Inputs

* (Call)

Calls an impulse to flash the hierarchy.

HierarchyRoot (float3)

The target hierarchy to flash

ExcludeColliders (float3)

Should exclude any colliders for this flash.

ExcludeMeshes (float3)

Should exclude meshes for this flash.

ExcludeDisabled (float3)

Should exclude any slots that are not active.

TrackPosition (float3)

Should this flash be tracking the provided hierarchy.

Duration (float3)

How long this flash should last for.

Color (colorX)

The flash color.

Outputs

Next (Continuation)

Continues the code from here.

FlashRoot (Continuation)

The slot that is the flash itself.