On Grip Stay
null
∅
Events
The On Grip Stay node takes in a global reference of a LocomotionGrip, and fires an event when the grip is happening per frame, as well as information of the locomotion module and the body node that is gripping.
Outputs
OnEvent (Call)
Fires when the grip is being used by the user.
Module (ILocomotionModule)
Returns the module that is gripping.
GrippingBodyNode (BodyNode)
Returns the body node that is gripping.
Globals
Grip (LocomotionGrip)
The global reference to the user's locomotion grip.