Local Screen Point To World
Conversion
The Local Screen Point To World node takes in a normalized screen space (0
to 1
along the user's screen in the X and Y position), and converts it to a position in world space. This node just takes where you are looking plus the distance from the local user and makes a value someplace outward from your camera/screen.
Inputs
NormalizedScreenPoint (float2)
The screen point from the user's perspective.
Distance (float)
The distance from this local user's view point.
Outputs
* (float3)
Returns the position from the local user's point of view into a position value in world space.