Component:AnimationTrack

From Resonite Wiki
Revision as of 21:53, 26 July 2024 by 989onan (talk | contribs) (add info)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Component image 
Animation Track`1 component as seen in the Scene Inspector

Animation track seems to be a placeholder for future content and is unused. It does not fit into anything in the game internally and it's methods go unused (According to DNSpy 07/26/2024 (mm/dd/yyyy))

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
_node String Designed to be used to specify the object being controlled by the animation. Can be used with the Find Animation Track Index ProtoFlux node.
_component String Designed to be used to specify the field of the object that is being controlled by the animation. Can be used with the Find Animation Track Index ProtoFlux node.
_property String The property on an animation asset
Data direct SyncLinear`1<T> A list of values at specific time intervals to determine what the whole track's value should be at specific times.

Behavior

Examples

See Also