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Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
ColorTexture
|
Texture2D | |
DepthTexture
|
Texture2D | |
Projection
|
PointProjection | |
HorizontalAngle
|
Float | |
VerticalAngle
|
Float | |
DepthOffset
|
Float | |
DepthScale
|
Float |