Component:CylinderMesh

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Revision as of 11:59, 1 August 2024 by PJB (talk | contribs) (Automated: update 'HighPriorityIntegration' description)


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Component image 
Cylinder Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Height Float
Radius Float
Sides Int
Caps Bool
FlatShading Bool
UVScale Float2

Usage

Examples

Related Components