TextureFormat describes how Texture's pixel are stored in the VRAM. Note that values are different from Unity's definition.
However, it may be valueable to understand corresponding.
Name | Value | Description |
---|---|---|
Unknown
|
0 | |
Alpha8
|
1 | |
R8
|
2 | |
RGB24
|
16 | |
ARGB32
|
17 | |
RGBA32
|
18 | |
BGRA32
|
19 | |
RGB565
|
24 | |
RGBAHalf
|
32 | |
ARGBHalf
|
33 | |
RHalf
|
34 | |
RGHalf
|
35 | |
RGBAFloat
|
48 | |
ARGBFloat
|
49 | |
RFloat
|
50 | |
RGFloat
|
51 | |
BC1
|
64 | |
BC2
|
65 | |
BC3
|
66 | |
BC4
|
67 | |
BC5
|
68 | |
BC6H
|
69 | |
BC7
|
70 | |
ETC2_RGB
|
96 | |
ETC2_RGBA1
|
97 | |
ETC2_RGBA8
|
98 | |
ASTC_4x4
|
128 | |
ASTC_5x5
|
129 | |
ASTC_6x6
|
130 | |
ASTC_8x8
|
131 | |
ASTC_10x10
|
132 | |
ASTC_12x12
|
133 |
See also
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