Component:AudioReverbZone
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Component image 
Audio Reverb Zone component as seen in the Scene Inspector

Audio reverb zones are used to make audio have an echo effect or a tin can sounding effect. Currently, audio reverb zones only work on un-spacialized audio, like global voice mode.
Fields
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
MinDistance
|
Float | |
MaxDistance
|
Float | |
Room
|
Int | |
RoomHF
|
Int | |
RoomLF
|
Int | |
DecayTime
|
Float | |
DecayHFRatio
|
Float | |
Reflections
|
Int | |
ReflectionsDelay
|
Float | |
Reverb
|
Int | |
ReverbDelay
|
Float | |
HFReference
|
Float | |
LFReference
|
Float | |
Diffusion
|
Float | |
Density
|
Float |