Component image
Is a convex hull (a shape closely wrapping the object, but with no indentations) over the mesh of the object.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Offset
|
Float3 | The offset of the collider shape's position from the slot's position. |
Type
|
ColliderType | The type of collider. See the enum page for details. |
Mass
|
Float | How heavy this collider is in total. according to ProbablePrime this is in 1 KG per cubic meter. |
CharacterCollider
|
Bool | Whether an avatar should be prevented from moving into the collider's volume. |
IgnoreRaycasts
|
Bool | Whether an avatar's laser should be prevented from hitting the collider's volume. Also this applies to raycasting nodes or components. |
Mesh
|
Mesh | The mesh to wrap (kind of like using plastic wrap) and use the wrapped result as the collider this component represents. |
Behavior
Examples
Can be used to simplify mesh colliders like an elongated sphere, where keeping the object concave isn't important.