Component:CapsuleMesh

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Revision as of 22:20, 14 October 2024 by 989onan (talk | contribs) (add info)
Component image 
Capsule Mesh component as seen in the Scene Inspector

Creates a mesh that is a cylinder with rounded ends instead of flat ends.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
Radius Float Determines the roundness of the mesh.
Height Float Determines how tall the mesh is.
Segments Int Determines the smoothness.
Rings Int Determines the smoothness of the top & bottom of the mesh.
Shading Shading Changes the mesh shading.
UVScale Float2 The inverse of the size the material should appear on the surface as.
DualSided Bool Makes the mesh dual sided.

Usage

Add this mesh to a mesh renderer component along with a material to view it

Examples

A collider with the same shape as this mesh is used for the physics locomotion of the user.

Related Components