Component:CommonSpawnArea

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Revision as of 16:53, 15 October 2024 by 989onan (talk | contribs) (there is more than one kind of point generator)
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A photo of the common spawn area component and it's fields in the inspector.
The CommonSpawnArea component as seen in the Scene Inspector

The CommonSpawnArea component is a user spawner that can take a range from a Point Generator Type.

If there is no CommonSpawnArea in the World, the user will spawn at the coordinates 0, 0, 0.

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
SpawnPointGenerator IPointGenerator A Point Generator Type component. This determines which points the spawn area will use for spawning new users.
FloorPointRay Float3 Shoots a ray from the slot containing this component and trys to detect a floor
OtherUserCheckRadius Float A minimum of how far away other users must be before a spawn point generated by SpawnPointGenerator is valid.
ParentUser Bool If true, newly-spawned users will be parented to the slot holding this component.
OrientUser Bool If true, newly-spawned users will be oriented towards the Z- axis that the slot holding this component is facing.
ScaleUser Bool If true, newly-spawned users will be scaled to be the same scale as the slot holding this component. This can cause issues with parenting, so take care.
Capacity Int The maximum number of users that can be spawned in the slot holding this component at any given time. A value of -1 makes the maximum unlimited.
BaseWeight Float The chance this spawner will be used to spawn users. The higher the number, the more likely the chance.
PositionNode UserNode Positions the user based on this body node.
RotationNode UserNode Rotates the user based on this body node.

Usage

Unlike other user spawner components, the CommonSpawnArea component allows you to use a Point Generator Type component to define an arbitrary area in which users can spawn from. This gives you more granular control over a spawn area than SpawnArc.

When multiple CommonSpawnArea components are present within a world, Resonite will pick one at random, based on the BaseWeight property.

Examples

A glowing spawn circle next to an inspector showing it's hierarchy.
The CommonSpawnArea as seen in the Grid world template.

Related Components