Component image
Triangle collider is a component that acts as a single polygon version of a Mesh Collider
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Offset
|
Float3 | how much to add to points A , B , and C .
|
Type
|
ColliderType | The type of collider. See the enum page for details. |
Mass
|
Float | How heavy this collider is in total. according to ProbablePrime this is in 1 KG per cubic meter. |
CharacterCollider
|
Bool | Whether an avatar should be prevented from moving into the collider's volume. |
IgnoreRaycasts
|
Bool | Whether an avatar's laser should be prevented from hitting the collider's volume. Also this applies to raycasting nodes or components. |
A
|
Float3 | The position of the first vertex of the triangle. |
B
|
Float3 | The position of the second vertex of the triangle. |
C
|
Float3 | The position of the third vertex of the triangle. |
Behavior
Examples
This can be used for making a mesh editor.