Random Event Generator component as seen in the Scene Inspector
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Random event generator is a component that is used to generate random events and point events given a minimum and maximum delay between events.
Random events that when calling a Sync Delegate provide a Float3 to it's arguments.
Behavior
Generates random events and sends them to the lists of Events and PointEvents.
Examples
Can be used with a RandomAudioClipPlayerPlayAtPoint(Float3 point) sync delegate to play noises randomly at random points from RandomPointGenerator without using ProtoFlux.