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The CircleMesh component procedurally generates a circle mesh for use with a MeshRenderer.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Whether to make the circle a bunch of triangles that meet in the middle or not.
Sync Delegates
Lua error in mw.text.lua at line 25: bad argument #1 to 'match' (string expected, got nil).
Triggers
Method Name
Method type and Arguments.
Is the method hidden?
Description
Usage
Attach this component to a slot, and then put it inside of a Mesh Renderer component to view what it looks like. Don't forget to add a material to the mesh renderer.
Examples
Can be used to make a round platform, or to make a mini disc world.