Component:ColorWheelTriangleMesh

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Revision as of 13:11, 6 November 2024 by 989onan (talk | contribs) (Automated: update Categories, SyncDelegates)
Component image 
Color Wheel Triangle Mesh component as seen in the Scene Inspector


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Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Hue Float
OuterRadius Float
InnerRadius Float
RingSegments Int
CursorPosition Float3
CursorSegments Int
CursorColor ColorX
CursorOuterRadius Float
CursorInnerRadius Float
CursorZOffset Float

Sync Delegates

Triggers
Method Name Method type and Arguments. Description
BakeMesh() Action

Behavior

Examples

See Also