Component:WrapperMesh

From Resonite Wiki
Revision as of 13:12, 6 November 2024 by 989onan (talk | contribs) (Automated: update Categories, SyncDelegates)


This article or section is a Stub. You can help the Resonite Wiki by expanding it.

The WrapperMesh component and it's fields.
The WrapperMesh as seen in the Scene Inspector

Introduction

The WrapperMesh is a procedural mesh that copies an existing mesh.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Mesh Mesh

Sync Delegates

Lua error in mw.text.lua at line 25: bad argument #1 to 'match' (string expected, got nil).
Triggers
Method Name Method type and Arguments. Is the method hidden? Description

Usage

Examples

Related Components