This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Quad mesh is a component that generates mesh data procedurally that makes a flat 2D square.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Rotation
|
FloatQ | How to rotate the quad in local space. |
Size
|
Float2 | The size of the quad in local space. |
UVOffset
|
Float2 | The added offset to the UVs. |
UVScale
|
Float2 | The scale of the UVs from the bottom left. |
ScaleUVWithSize
|
Bool | Whether to scale uv mapping with Size
|
DualSided
|
Bool | Whether to make a second pair of triangles that are visible from the opposite side. |
UseVertexColors
|
Bool | Whether to use vertex colors which can be read by materials. |
UpperLeftColor
|
ColorX | Upper left vertex color. |
LowerLeftColor
|
ColorX | Lower left vertex color. |
LowerRightColor
|
ColorX | Lower right vertex color. |
UpperRightColor
|
ColorX | Upper right vertex color. |
Sync Delegates
Name | Arguments | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Usage
Attach to a slot and insert into a Mesh Renderer with a material to view it.
Examples
Floors, walls, paper leaflets, screens, anything flat and thin.