Component image
The StripeWireMesh component is used primarily in ProtoFlux wires, and generates mesh data for use with a Component:MeshRenderer.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Point0
|
Float3 | The start point in local space for this mesh |
Point1
|
Float3 | The end point for this mesh in local space. |
Tangent0
|
Float3 | the direction the mesh should bend after exiting start point |
Tangent1
|
Float3 | the direction the mesh should bend while entering exit point. |
Orientation0
|
FloatQ | How much to rotate the starting point edge by after applying Tangent0
|
Orientation1
|
FloatQ | How much to rotate the end point edge by after applying Tangent1
|
Steps
|
Int | how many segments the mesh should have between Point0 and Point1 .
|
Exp
|
Float | how much the mesh should be forced in the direction of the start and end tangents when starting and ending it's path. |
Color0
|
ColorX | The vertex color to give the part of the mesh starting at Point0 . Is interpolated along the mesh to Point1 to color Color1
|
Color1
|
ColorX | The vertex color for Point1 to interpolate towards.
|
UVScale
|
Float2 | the scale of the material detail on the mesh. |
UVOffset
|
Float2 | the offset of the material detail on the mesh. |
Width0
|
Float | the width of the mesh in local space at Point0 on the mesh. Is interpolated along the mesh to Point1 to width Width1
|
Width1
|
Float | The width in local space for Point1 to interpolate towards.
|
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Usage
Attach to a slot and insert into a Component:MeshRenderer to view the geometry generated. Don't forget to add a Material.