Component image
Is like a Capsule Collider except instead of rounded ends the ends are flat.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Offset
|
Float3 | The offset of the collider shape's position from the slot's position. |
Type
|
ColliderType | The type of collider. See the enum page for details. |
Mass
|
Float | How heavy this collider is in total. according to ProbablePrime this is in 1 KG per cubic meter. |
CharacterCollider
|
Bool | Whether an avatar should be prevented from moving into the collider's volume. |
IgnoreRaycasts
|
Bool | Whether an avatar's laser should be prevented from hitting the collider's volume. Also this applies to raycasting nodes or components. |
Height
|
Float | Height of the cylinder shape of the collider |
Radius
|
Float | The radius of the cylinder shape of the collider from center to edge. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
SetFromPreciseBounds()
|
Action | Gathers all objects and slots under this component's slot, creates a Bounding box that encapsulates all the points and Bounding boxes, and uses the Bounding box to set this component's values. Does all calculations in local space. Ignores floating point error. |
Usage
Can be used for a greek pillar in a room.