Component image
The StaticFont component is used to store data on a font set like Avali Scratch, Times New Roman, Hieroglyphs, Arial, and Monospaced fonts (monospaced fonts help people with dyslexia).
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
URL
|
Uri | The location of where to load the font from |
Padding
|
Int | How many pixels of padding should be used between letters in the font |
PixelRange
|
Int | |
GlyphEmSize
|
Int | |
MipMaps
|
Bool | Whether to display lower res versions of the font when it is further away to save on performance |
MipMapFiltering
|
Filtering | |
LODBias
|
Float | Whether to see lower res versions at smaller distances to save performance |
Usage
This component is auto generated when importing new font files. Simply find a font file (.TTF or similar) and drop it into the Resonite game window or import through the file browser in the dash. The game will then generate this component on a font object, with the URL
field filled with a valid font resource.
Examples
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