The AvatarPoseRotationConstraint component is used to either restrict the rotation direction of the user's arm when using a tooltip, or to restrict the rotation of a particular BodyNode.
Pose filters are used with components such as the Component:GrabbableAvatarPoseFilter or Component:AvatarAnchor in order to restrict movement of any Type:BodyNode. These components do so by telling the game to apply these pose filters when they interact with said objects. In the case of an Avatar Anchor, this happens while seated. With the grabbable pose filter, this happens when any Type:IGrabbable with the component on the same Slot is grabbed. This component when used with such components can be used to control placement of a user's hand on an item.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
MaxTwist
|
Float | the max twist in degrees allowed for the object being filtered. |
MaxSwing
|
Float | the max swing in degrees allowed for the object being filtered. |
Axis
|
Float3 | swing axis direction for the object being filtered. |
TwistReferenceAxis
|
Float3 | The twist axis direction for the object being filtered. |
Usage
Used in avatar anchors and in tooltip contraints.
Examples
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