Component:WrapperMesh

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Revision as of 17:14, 24 December 2024 by 989onan (talk | contribs) (add info, fix formatting)
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Component image 
Wrapper Mesh component as seen in the Scene Inspector

The WrapperMesh is a procedural mesh that copies an existing mesh, making it act like a procedural mesh instead through this component.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
Mesh Mesh The mesh to wrap

Sync Delegates

Triggers
Method Name Method type and Arguments. Description
BakeMesh() Action Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.

Usage

Can be used to make a static mesh have the function of a procedural mesh for components/functions that require procedural meshes.

Examples

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See Also