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The CloudServerStatus component gets live data about the Resonite cloud by getting the ping data the game engine is sending and receiving from the cloud.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Status
|
raw output of ServerStatus | The current cloud status. |
ResponseTimeMilliseconds
|
raw output of Int | How long in milliseconds it took for the server to respond to the last ping. |
LastServerUpdateTime
|
raw output of DateTime | The last time the server updated |
LastServerStateFetch
|
raw output of DateTime | The last time the server status was fetched. |
LastLocalServerResponseTime
|
raw output of DateTime |