Beta 2025.2.12.1266 is a Resonite version released on 2025/02/12.
The following notes were sent by Frooxius:
- Hello everyone. I'm not feeling well/functional today, so here's a few remaining bugfixes for PhotonDust to get these out, but not much else. I don't want these to be held up.
 - These should pretty much fix up any last issues that I'd consider blockers for finalizing PhotonDust. I'll push a prerelease build with the same fixes in a bit - if all is good, we'll probably remove the Legacy particle system in the next build or two.
 
Optimizations:
- Switched Message content serialization to System.Text.Json
 
Fixes:
- Added validation to Min/Max sequence count for SequenceRibbonSplitter (based on report by @Nytra, issue #3663)
- This prevents invalid values from breaking PhotonDust
 - If MinSequenceCount is larger than MaxSequenceCount, then it'll be always used
 
 - Fixed regression causing TrailLifetimeFromSizeInitializer module being always on for converted trails, resulting in incorrect lengths (reported by @Modern, issue #3701)
 - Fixed ConeEmitter not respecting DirectionTransformMode for RadialUniform directions, resulting in different particle velocities for legacy content (based on report by @Nytra, issue #3705)
 - Fixed trails from legacy particle systems having slightly different color when using Min/Max trail color (reported by @Kresny, @Joshtiger, issue #3488)
- This is due to legacy system converting those colors as Linear and then Unity particle system reinterpreting them as sRGB
 
 - Fixed legacy particle systems with render transform override that are scaled to zero by default not rendering after conversion (based on report by @Halo, issue #3531)
- This is done by disabling the UseSystemLocalScale when this transform override is detected - with PhotonDust, the particle scaling is computed only once during simulation - render transform override cannot update the individual particle sizes