Component:EngineDebugDialog

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Revision as of 02:21, 15 February 2025 by 989onan (talk | contribs) (add info)
Component image 
File:EngineDebugDialogComponent.png
Engine Debug Dialog component as seen in the Scene Inspector

The EngineDebugDialog component is used in the debug screen of the dash to show debug information about the game at the current moment.

This game element is a debug item. Elements like this may be removed at any time without warning, and creations should not rely on it.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
DisplayMode Mode How to display the content.
_contentRoot Slot Content of the debug dialouge.
_text Text The text displaying the engine debug info.

Mode

Template:Table EnumFields

Usage

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Examples

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See Also