Component image File:EngineDebugDialogComponent.pngEngine Debug Dialog component as seen in the Scene Inspector
The EngineDebugDialog component is used in the debug screen of the dash to show debug information about the game at the current moment.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
DisplayMode
|
EngineDebugDialog.Mode | How to display the content. |
_contentRoot
|
Slot | Content of the debug dialouge. |
_text
|
Text | The text displaying the engine debug info. |
Sync Delegates
Method Name | Method type and Arguments. | Is the method hidden? | Description |
---|---|---|---|
SwitchToGatherJobsButtonEventHandler
|
ButtonEventHandler | ✓ | |
SwitchToWorldsButtonEventHandler
|
ButtonEventHandler | ✓ | |
SwitchToLoadedAssetsButtonEventHandler
|
ButtonEventHandler | ✓ | |
SwitchToSpecialButtonEventHandler
|
ButtonEventHandler | ✓ | |
SwitchToFocusedWorldButtonEventHandler
|
ButtonEventHandler | ✓ | |
SwitchToPhysicsButtonEventHandler
|
ButtonEventHandler | ✓ | |
SwitchToBackgroundJobsButtonEventHandler
|
ButtonEventHandler | ✓ | |
CapturePerformanceStatsButtonEventHandler
|
ButtonEventHandler | ✓ | |
UploadCC0TexturesButtonEventHandler
|
ButtonEventHandler | ✓ | |
CopyBackgroundWorkerSnapshotButtonEventHandler
|
ButtonEventHandler | ✓ | |
StartRecordingPerfMetricsButtonEventHandler
|
ButtonEventHandler | ✓ | |
ForceFullGCButtonEventHandler
|
ButtonEventHandler | ✓ | |
SaveObjectPoolStatsButtonEventHandler
|
ButtonEventHandler | ✓ | |
SwitchToNormalDashButtonEventHandler
|
ButtonEventHandler | ✓ |
Mode
Usage
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Examples
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