Component:EngineDebugDialog

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Revision as of 06:30, 17 March 2025 by 989onan bot (talk | contribs) (Automated: update SyncDelegates)
Component image 
File:EngineDebugDialogComponent.png
Engine Debug Dialog component as seen in the Scene Inspector

The EngineDebugDialog component is used in the debug screen of the dash to show debug information about the game at the current moment.

This game element is a debug item. Elements like this may be removed at any time without warning, and creations should not rely on it.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
DisplayMode EngineDebugDialog.Mode How to display the content.
_contentRoot Slot Content of the debug dialouge.
_text Text The text displaying the engine debug info.

Sync Delegates

Triggers
Method Name Method type and Arguments. Is the method hidden? Description
SwitchToGatherJobs:ButtonEventHandler ButtonEventHandler
SwitchToWorlds:ButtonEventHandler ButtonEventHandler
SwitchToLoadedAssets:ButtonEventHandler ButtonEventHandler
SwitchToSpecial:ButtonEventHandler ButtonEventHandler
SwitchToFocusedWorld:ButtonEventHandler ButtonEventHandler
SwitchToPhysics:ButtonEventHandler ButtonEventHandler
SwitchToBackgroundJobs:ButtonEventHandler ButtonEventHandler
CapturePerformanceStats:ButtonEventHandler ButtonEventHandler
UploadCC0Textures:ButtonEventHandler ButtonEventHandler
CopyBackgroundWorkerSnapshot:ButtonEventHandler ButtonEventHandler
StartRecordingPerfMetrics:ButtonEventHandler ButtonEventHandler
ForceFullGC:ButtonEventHandler ButtonEventHandler
SaveObjectPoolStats:ButtonEventHandler ButtonEventHandler
SwitchToNormalDash:ButtonEventHandler ButtonEventHandler

Mode

Template:Table EnumFields

Usage

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Examples

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See Also