Component image 
Cloud Server Status component as seen in the Scene Inspector

The CloudServerStatus component gets live data about the Resonite cloud by getting the ping data the game engine is sending and receiving from the cloud.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Status
|
raw output of ServerStatus | The current cloud status. |
ResponseTimeMilliseconds
|
raw output of Int | How long in milliseconds it took for the server to respond to the last ping. |
LastServerUpdateTime
|
raw output of DateTime | The last time the server updated |
LastServerStateFetch
|
raw output of DateTime | The last time the server status was fetched. |
LastLocalServerResponseTime
|
raw output of DateTime | The last time the client got a response from the server. |