...ldType|SyncDelegate`1|[[Type:Action`1|Action`1]]<T>}}|TypeAdv0=true| triggers while sending <code>Value</code> when this component receives a [[Button Ev
...ldType|SyncDelegate`1|[[Type:Action`1|Action`1]]<T>}}|TypeAdv1=true| triggers while sending <code>Value</code> when this component receives a [[Button Ev
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...'''HiearchyHapticsSource''' component every <code>Interval</code> seconds triggers a relative intensity haptics signal (Additive) of <code>RelativeIntensity</
...The hiearchy of haptics to trigger. If targeting an arm slot on an avatar, triggers all haptics under the arm and hand. For a VR user this would get their cont
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There are two main parts to dynamic impulses: triggers and receivers.
...e hierarchy for any and all eligible receivers on every pulse: pulsing the triggers frequently is ill-advised|warning}}
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|TriggersOnly|Bool| Whether to listen to events caused by triggers only.
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== Triggers & Receivers ==
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The '''FootstepSoundPlayer''' component triggers a list of [[Type:IFootstepSoundMaterial|IFootstepSoundMaterials]] when a pl
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...nEventHandler`1|ButtonEventHandler`1]]<[[Type:String|String]]>|true| Triggers when a component is addrd.
...|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Triggers when a component is made via the attacher with a generic type that isn't in
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On Loaded is a Protoflux node that triggers for its allocating user whenever the node is loaded for the first time (not
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...activated, this component attaches a new instance of '''T''' to the world, triggers <code>Initializer</code> with the new Component as an argument, and then po
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|Trigger:[[Type:Action|Action]]|[[Type:Action|Action]]|false| triggers the target specified by this component's values and generic typing.
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...haracterEventTrigger''' component invokes [[Type:Action`1|Action<Float3>]] triggers whenever a user enters or exits an attached collider.
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Each evaluation triggers an individual call to [https://learn.microsoft.com/en-us/dotnet/api/system.
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[[Category:Triggers]]
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...activated, this component attaches a new instance of '''T''' to the world, triggers <code>Initializer</code> with the new Component as an argument, and then po
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The On Start ProtoFlux node triggers on the start of that instance of the node's existence for the local user.
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...pe:Action`1|Action`1]]<T>|[[Type:Action`1|Action`1]]<T>|false| triggers the target, while passing a value of type '''T''', which the target specifi
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...;'''|TypeAdv1=true| Whether to override if a laser coming through will hit triggers and what to override it with.
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The '''TrackerController''' component is an internally used component that triggers a pair of sync Delegates when a device is added to the user's list of track
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Triggers this node to check Condition ([[Type:Bool|bool]]) and send an impulse down
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...antDashScreen|RadiantDashScreen]]'''|TypeAdv1=true| The screen this button triggers a switch to for.
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