The ChannelMatrixMaterial component can be used to make meshes render the colors behind them differently by mixing around the color channels of colors behind them.
Manual Sync from my own PC - wiki-bot(at)stefanocoding.me - https://github.com/Xeravax/mediawiki-simple-sync
Line 1:
Line 1:
{{SHORTDESC:The ChannelMatrixMaterial component can be used to make meshes render the colors behind them differently by mixing around the color channels of colors behind them.}}
<languages></languages>
<languages></languages>
<translate>
<translate>
Latest revision as of 23:36, 19 February 2026
This article or section is a stub. You can help the Resonite wiki by expanding it.
Component image
Channel Matrix Material component as seen in the Scene Inspector
The ChannelMatrixMaterial component can be used to make meshes render the colors behind them differently by mixing around the color channels of colors behind them.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
The Stencil ID of this material. This is sometimes written to the frame buffer's Stencil mask, or used to determine whether this material should render for a particular pixel.
does a Bitwise AND with this number for every pixel in the frame buffer this is rendering on top of when this object is drawn, after reading from the buffer.