A skinned mesh renderer can be used to emit particles from either the vertices, edges, or faces of a SkinnedMeshRenderer. The colors of the particles can be made to be the colors of certain points of a texture, which is sampled via which point on the skinned mesh renderer the particle is emitted from.
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{{SHORTDESC:A skinned mesh renderer can be used to emit particles from either the vertices, edges, or faces of a SkinnedMeshRenderer. The colors of the particles can be made to be the colors of certain points of a texture, which is sampled via which point on the skinned mesh renderer the particle is emitted from.}}
{{Infobox Component
{{Infobox Component
|Image=SkinnedMeshEmitterComponent.png
|Image=SkinnedMeshEmitterComponent.png
Latest revision as of 23:53, 19 February 2026
Component image
Skinned Mesh Emitter component as seen in the Scene Inspector
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A skinned mesh renderer can be used to emit particles from either the vertices, edges, or faces of a SkinnedMeshRenderer. The colors of the particles can be made to be the colors of certain points of a texture, which is sampled via which point on the skinned mesh renderer the particle is emitted from.