Atlas info is used in the Component:UVAtlasAnimator to provide the animator with information on format of an image that is an atlas of all the frames in an animation.
The amount of frames on the animation atlas image. If the amount of frames is less than the max (the two GridSize numbers multiplied together) then it will stop on frame GridFrames when this component is used by UVAtlasAnimator.
Usage
When used in conjunction with a TimeIntDriver, and a Component:UVAtlasAnimator this can let you animate for example pixel art images (spritesheets, Atlases, etc)
AtlasInfo by itself dosen't have much use but when placed on a UVAtlasAnimator which is driving the Scale and Offset fields of a Material it will transform the UV of the material so that only one frame of the Texture is visible at a time
To automate the change of frames over time, you can use a TimeIntDriver and set the repeat to Frames +1
Repeat field is [0,x) || [0,x]