The UVAtlasAnimator component is used primarily to drive texture animations on materials like GIFs. It can also be used as a sprite sheet to animate things like 2D mouths.
Which frame of the atlas the texture scale and offset should be driven to
Usage
Attach to a slot and provide the component with the Scale and Offset fields of any Material. Then, set the material's image to a sprite sheet of a set of animation frames. Then provide a Component:AtlasInfo with the proper data. Finally, use a Component:TimeIntDriver to drive Frame to animate always, or set/drive Frame to the frame on the sheet you want in some other way like ProtoFlux.
Examples
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