Component:AvatarObjectSlot

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Component image 
AvatarObjectSlot component as seen in the Scene Inspector

Avatar Object slot is a component that is used to move and drive certain parts of the avatar like the head and hand body parts.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Priority Int
Equipped direct LinkRef`1<IAvatarObject> Usually an Avatar Pose Node that is on one of the proxies on an avatar.
Node BodyNode the body node of the avatar this component's slot is. Unless already specified by a Biped Rig Component higher up in the hierarchy.
IsTracking Bool Whether this component is currently being simulated by the procedural animation system.
IsActive Bool Whether this component is currently active and controlling an avatar.
IsSimulated Bool
DriveActive Bool Whether to drive the active of this slot when hooked into by an Avatar Pose Node.
DriveScale Bool Whether to drive the scale of this slot when hooked into by an Avatar Pose Node.
DoNotSimulate Bool
Filters direct PrioritySyncRefList`1<IAvatarPoseFilter> Filters that are currently effecting this and their priorities. See Avatar Pose Filters
_autoSmoothing AvatarPoseSmoothLerp The Component currently smoothing the transform changes of this Avatar Object slot.

Behavior

Examples

Related Components