(Redirected from AvatarPoseNode (Component))
Component image 
Avatar Pose Node component as seen in the Scene Inspector

For detailed information on how this functions for mix and match body parts. Please also see Equipping Multiple Avatars.
The AvatarPoseNode component is activated when a user equips an avatar with this component under it. The component drives the transforms of the slot it is on, in order to copy the transforms of an Component:AvatarObjectSlot of the given Node
.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Node
|
BodyNode | the node this component is copying. |
EquipOrderPriority
|
Int | The priority of this node being updated in the list of Pose Nodes on an Avatar. |
RunAfterInputUpdate
|
Bool | Whether to run this component's copy Behavior after the engine's input received stage. |
MutuallyExclusiveNodes
|
direct SyncFieldList`1<BodyNode> | When equipped as part of an avatar, if the user equipping has an AvatarObjectSlot with a BodyNode value from this list, it is forced to dequip the Type:IAvatarObjects bound to it, kicking them off the user. |
IsTracking
|
raw output of Bool | Whether this component is tracking |
SourceIsTracking
|
raw output of Bool | Whether the source _objectSlot is currently tracking an inputting object like a controller or FBT device
|
SourceIsActive
|
raw output of Bool | Whether the source _objectSlot is active.
|
SourceIsSimulated
|
raw output of Bool | Whether the source _objectSlot is being simulated by the procedural animation system.
|
_objectSlot
|
AvatarObjectSlot | The object slot this component is getting pose data and tracking data from. |
_source
|
Slot | the slot of _objectSlot
|
_position
|
field drive of Float3 | The position field to drive to the pose data. Usually the position field of the slot this component is on. |
_rotation
|
field drive of FloatQ | The rotation field to drive to the pose data. Usually the rotation field of the slot this component is on. |
_scale
|
field drive of Float3 | The scale to drive to the scale of _source if drive scale is enabled on the _objectSlot .
|
_active
|
field drive of Bool | Whether this component is currently active and setting pose data. |
Usage
This can be used to make avatars, with only single parts like hands or arms and be mixed and matched with other parts.