For detailed information on how this functions for mix and match body parts. Please also see Equipping Multiple Avatars.
The AvatarManager component is found on User root slots and is used to manage avatars equipped to a particular user. It also keeps track of and sets the equipped parameters of Component:AvatarObjectSlots under an avatar, It manages the setting of fields on the Component:AvatarRoot and Component:AvatarGroup components.
Whether to auto add the name badge component if it doesn't exist on an avatar when equipping it. Usually managed by the world through the Component:CommonAvatarBuilder
Whether to auto add the icon badges if it doesn't exist on an avatar when equipping it. Usually managed by the world through the Component:CommonAvatarBuilder
Whether to auto add the live indicator component if it doesn't exist on an avatar when equipping it. Usually managed by the world through the Component:CommonAvatarBuilder