Beta 2025.3.25.1348 is a Resonite version released on {date}.
The following notes were sent by Frooxius:
- Hey everyone! I got a build with a bunch of important bugfixes for you and update to yt-dlp, which should fixup YouTube videos not loading properly.
- Major focus is now shifted to Awwdio, but this build fixes a number of things, including OnChanges reflection probes sometimes killing a performance (which turned out to be another Unity bug rabbit-hole).
New Features:
- Implemented asset variant snapshot testing to catch asset variant bugs early (implemented by @ProbablePrime)
- This is mostly an internal change with no user facing bits, but it'll help prevent bugs in asset variant systems from reaching users
- Added "Generate point cloud collider" inspector button to GaussianSplatRenderer
- This will add a point cloud collider made from the gaussian splat centers
- Normally this is generated automatically on import, but in case it's missing, you can use this to generate one on existing splats
Tweaks:
- Updated yt-dlp from 2025.01.26 to 2025.03.25
- Improved SAML implementation to increase its robustness (implemented by @ProbablePrime)
Locale:
- Merged English locale tweak by @Delta
- Merged German locale update by @Muppeq
- Merged Japanese locale update by @Aesc
- Merged French locale update by @Jae “awa” J4
- Merged Chinese locale update by modimobeikete
Fixes:
- Fixed AmbientLightSH2 not displaying button in the inspector to set it as the source of ambient light in the world (reported by @Banane9, @Colin The Cat, issue #3735, fixed by @Cyro)
- Fixed cursor size flickering and becoming very large in VR (reported by @Venport, @GearBell - Abnormal Avatars, Mhowser, TisFoolish, @Banane9, issue #3654, fixed by @ProbablePrime)
- Fixed GaussianSplatTool not using TipReference for laser (reported by @Redd (evil mentor), issue #3965)
- Fixed DynamicBoneChain breaking completely when there are invalid bones in the chain (based on report by ko-tengu, issue #3961)
- Fixed OnChanges reflection probes getting stuck and generating endless coroutines, causing significant performance drop (reported by @Readun, @firefly, @zahndy, issue #3819)
- This was caused due to Unity bug, where disabling a time-sliced reflection probe mid-rendering would result in this probe to be endlessly stuck and never render again