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Beta 2026.3.1.792

From Resonite Wiki

Beta 2026.3.1.792 is a Resonite version released on 2026/03/01.

It is compatible with the previous build, Beta Beta 2026.2.19.620.

The following notes were sent by Frooxius:

Hello everyone and congrats on finishing MMC26! :3
With the submissions over, we've got a special build for you! We've specifically delayed this an hour after the deadline in coordination with @Medra to avoid disruptions in the last days of MMC, but it has some important fixes for the MMC world hops!
It contains important fix for crashes with worlds from @ProbablePrime, which should make world hopping easier.
The world browser category was also updated to MMC26 so it's easier to find all the submissions.
There are some other bugfixes and additions for ResoniteLink as well that were done in the meanwhile. ResoniteLink has been updated to 0.9.3 from 0.8.3! Thanks for @Nytra and @Flying_Stitchman making their first contributions!
Compatible with previous build, but update recommended to avoid crashes!

New features:

  • Added a new distributed locking mechanism to the cloud with abstractions to simplify the locking of * arbitrary resources on the backend (implemented by @Gawdl3y)
  • Refactored some existing locks to make use of the new abstractions
  • Other refactors & features will rely on this in the near future
  • Added backend functionality for basic "news posts", which we will introduce an official facet for in the * near future (implemented by @Gawdl3y)
  • Added support for reading/writing SyncPlayback to Resonite link

Tweaks:

  • Updated MMC category in the world browser to MMC26
  • Removed extra new line at the end of SkyFrost request timeout messages (implemented by @ProbablePrime)

Fixes:

  • Fixed RemoveSlot ResoniteLink messages erroring within a message batch, if a child of parent Slot is destroyed after the parent slot has been destroyed
    • In other words, as long as all the slots exist at the time of the message being received, it will not error, regardless of order
    • If the slots are already gone at the time of receiving the message, it will still error
  • Fixed bone bindings being processed incorrectly for meshes improted through ResoniteLink from raw data
  • Fixed renderer crash when LightType on a Light is set to invalid value
  • Fixed crash that occurred when closing sessions joined using Steam Sockets (reported by @Nexulan, @Flux, @Medra, @ARandomMeatball, @RueShejn, issue #6216 and others, fixed by @ProbablePrime )