Beta 2026.3.11.1400
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Beta 2026.3.11.1400 is a Resonite version released on 2026/03/11.
It is compatible with the previous build, Beta Beta 2026.3.5.946.
The following notes were sent by Frooxius:
- Hello everyone!
- I got a super exciting update for you - the Resonite SDK for Unity Editor is now out in beta! 😄 You can start playing with it! It offers an alternative way to build content for Resonite and makes it very easy to bring existing content you have in Unity too.
- Expect some jank still, as it's in beta state. If you're wanting hassle free experience, you might give it a bit more time to stabilize, but otherwise have fun converting content and messing with it!
- It's also fully open source and has modular extensible conversion system. Community issues, PR's and forks are now welcome!
- youtube lRGDnu9OeSs
- Also the build is compatible with previous, so no need to update if you're not going to be messing with it.
- ResoniteLink has been updated to 0.13.1
New Features:
- Introducing Resonite SDK beta for Unity Editor (requested by many people for a long while, issue #6, implemented by @Frooxius, GitHub workflows setup by @Jae “awa” J4 )
- Currently in Beta - expect some jank and incorrect conversions - please report issues on the UnitySDK repo
- If you're wanting a hassle free experience - please give it a bit more time to stabilize!
- Allows converting content from Unity Editor to Resonite - both worlds & avatars are supported
- Supports real-time mode with Unity Editor changes being live translated to Resonite
- It's open source (MIT license) and has modular extensible system - community PR's, improvements and forks are welcome!
- Instructions & latest download here: https://github.com/Yellow-Dog-Man/Resonite.UnitySDK
- More improvements to come, this is initial release to get it into your hands early!
- Added session discovery support to ResoniteLink
- This allows automatically finding any ResoniteLink sessions on the local network, erasing the need to manually input a port number
- Added support for reading/writing spherical harmonics values with ResoniteLink
- Refactored AvatarCreator to use a static method for the actual creation & exposed this method to the data model
- This allows avatar creation being invoked from ProtoFlux, ResoniteLink and the Unity SDK
- IMPORTANT: Please note that we do plan to eventually overhaul AvatarCreator completely, which will provide more flexible methods for the setup
Tweaks:
- Made "Blank" world preset even more blank
- This makes it a suitable starting point for converting worlds with the Unity SDK
Fixes:
- Fixed sync methods with no return value erroring when invoked through ResoniteLink